One addition I'm absolutely in love with is the refinement to the passing game. Keepers move in manners that make more sense tactically, such as playing a certain distance off the line, come out to clear balls, and make far more punches on set pieces. Keepers are still part of the defense, of course, and the improvements from last year's game have been refined, eliminating many of those little AI glitches that caused issues. Defenders will also have new found agility, allowing the ability to close down on defenders with new styles and animations, including swing-steps that look very natural. Defenders have received some love in refinement of fundamentals, including an all new fake tackle that, when utilized properly, is a fantastic tool to take out attackers. Defenses are ready from the get go now, and that's a welcome addition. Gone are the days where a player could dribble right off the kickoff and weave through a somewhat listless defense that seems more interested in bird watching than defending. FIFA 16 has addressed numerous little issues, especially with defending. It was noticeable that the general keeper play was much better, but there were still some AI problems with decisions that would be made, allowing for some goals that would leave a player scratching his head or, worse yet, throwing a controller if it cost him or her a match online. Last year, the emphasis was on a refined engine that allowed for all new styles of play, but there was a lot of love given to the men between the pipes. Gameplay is still everything, and it's glorious. Addiction problems aside, I was looking for specific upgrades for FIFA 16, and I've found that a little fine tuning goes a long way. Ultimately, I found an amazing product that I put in over 500 hours in over the course of 12 months. Some minor issues with goalkeeping, missing additions in career mode, and lack of official stadiums were at the top of the list. At the end of my review, I had some minor problems with what I felt was a truly finished product. I spent over a week playing through every game mode, trying to see what worked and what needed fine tuning. About this time last year, I was putting the finishing touches on last year's iteration of EA Sports' soccer IP.